How can I make it move?

Posted on August 18th, 2009 by admin

When I use this term to people outside of the 3D world, I get large range of reactions from, “heh, yeah gotta love that ol’ rigging”, to,”riggawatchamawhosit?”

The Importance of Rewriting Code

Posted on August 17th, 2009 by admin

Yup, rewriting code is painful, that’s something everyone who has ever sat down in front of compiler for hours on end can agree on.

when imagination meets paper

Posted on August 12th, 2009 by admin

I have always had a tremendous imagination. I played rpg games before they became electronic. I have scars from when we acted out a battle scene. I was a geek, plain and simple.
When I was approached to write for this game, I was flattered. Telling stories was one thing, creating a whole world was [...]

When Code Crashes

Posted on August 7th, 2009 by admin

Another week’s worth of deranged rantings from your favourite team leader.

Aeon Environment Concept – Alex de “Ventos” Freitas

Posted on August 6th, 2009 by admin

What’s up dudes?
Today we’re going to change the topic a bit and talk about what surrounds the characters/monsters/items that we Concept art Team create!!
So, I’m going to talk about our Environmentalist/General Art Concept Alex de Freitas .
I have to say that he is a fast working person and has great sense of colors and [...]

How will it look?

Posted on August 5th, 2009 by admin

Textures! You may wonder what they are? They are the thing that makes a game look truly good, they are the finishing touch. You can have a fantastic model, and if the textures are shoddy, it will make the model look shoddy.
I spoke before about how bad animation can break the believability of a game, [...]

Meet Tara C.

Posted on August 5th, 2009 by admin

Another one of Aeons shining stars is author Tara C. I have completely enjoyed working closely with her as we build the races and stories for the new world.
Here is a biography she presented:
Author Bio – Tara Cuvelier
Born and raised in Flint, Michigan, Tara has had an ongoing love affair with both fantasy and [...]

Feature Creep

Posted on August 3rd, 2009 by admin

What is Feature Creep ? Feature Creep is when you allows features to creep into your game, that was not part f your original design. You may ask why is this a bad thing. After all want the most we can get out of out of our games. The reason Feature Creep is so [...]

Well, its not officially our motto. But I think it should be. Seriously. We’re sorry we’re late with this, we’ve just been busy lately. You know…with, the game? *coughs suspiciously*
But seriously. Compared to everyone else we have it rough. We appreciate how much work writers and modellers do, but at the same time, when they’re [...]

Meet Mark M- Author

Posted on July 28th, 2009 by admin

Meet another gem on the writing team.